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November 16, 2008
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2/13 EDIT: Alright! Finally intalled Flash (CS4) onto my computer, so I decided to do a quick test run with something I already had. Turned out a bit better than the previous version, at least with speed.

older Youtube animation can be found here; sketch: [link] and here; detail: [link]

First version was more a test than anything else. Drew it on openCanvas, then put it together on Windows Movie Maker (didn't have flash or anything, at least not yet). Took about 6-7 hours with 32 frames in one cycle.
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:iconwhiteshadowedwolf:
WhiteShadowedWolf Featured By Owner Dec 3, 2014
smooth
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:icongallifreyanfangs:
GallifreyanFangs Featured By Owner Nov 18, 2014  Hobbyist Digital Artist
How exactly do I save this? Yes, I pressed download but I just get a pop-up of the animation
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:iconhowling-wolf:
Howling-Wolf Featured By Owner Nov 18, 2014  Hobbyist General Artist
Honestly? I don't have a clue. :shrug: Sorry.
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:icongallifreyanfangs:
GallifreyanFangs Featured By Owner Nov 19, 2014  Hobbyist Digital Artist
It is alright. cx
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:iconaire1245:
Aire1245 Featured By Owner Oct 18, 2014
Wery nice wolf.
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:iconjessfanartwolf:
JessFanArtWolf Featured By Owner Sep 4, 2014  Hobbyist Digital Artist
wow thats really impressive X3
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:iconhowling-wolf:
Howling-Wolf Featured By Owner Sep 4, 2014  Hobbyist General Artist
Thanks. :)
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:iconjessfanartwolf:
JessFanArtWolf Featured By Owner Sep 4, 2014  Hobbyist Digital Artist
your welcome ^^
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:iconepicwolf10:
epicwolf10 Featured By Owner Jun 17, 2014  Student Artist
Can u tell me how to make a animation?
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:iconhowling-wolf:
Howling-Wolf Featured By Owner Jun 17, 2014  Hobbyist General Artist
1. Started with drawing each frame in Photoshop (any program with a layer system will work just as well). I'd draw a frame, lower the layer opacity, then draw the next frame on a new layer by using the previous layer as a reference; trace what needs to stay the same, move what needs moving. Rinse & Repeat until I reached the end.
2. Saved each layer as it's own jpg/png/whatever, numbering them with 001, 002, 003, etc. into their own separate folder. Putting the zero's in front garuantees they stay in order, instead of going 1, 10, 11, 12...2, 20, 21, etc.
3. Then in Adobe Flash CS4, I had it import the images as a sequence which put them in order on the timeline depending on how I numbered them. After that it was just fiddling with the framerate until I was happy with the speed, and exporting as a .swf file that could be uploaded to the web.

And that's how I made this animation, and any others afterwards, though it's been a very long time since. I'm sorry if it's too program specific to be of any help, but I hope it does.
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